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general FAQ

How do i get music from #gamemp3s?

There are two official ways to download #gamemp3s releases. The first is via BitTorrent, and the second is via the channel (DCC/FTP).

BitTorrent is the preferred method of downloading new releases and requires special software. Please see our BitTorrent tutorial for more in-depth information on downloading music this way.

Downloading music through the channel is also possible, via DCC or FTP, depending on the individual whose server you access. DCC downloading is usually possible with any IRC client, while FTP will require separate software. Please see our FTP tutorial for more in-depth information regarding the latter method.

When accessing music through IRC, it is necessary to type !list in the channel. This will trigger a response from all the users who are hosting file servers; these responses will contain the information needed to access these servers. See this question for more information on IRC.

An alternative download method is to use third-party servers. These can come in many forms, including Torrents, FTP servers, Direct Connect servers, and IRC file servers. Beware, however, that #gamemp3s can not guarantee file integrity on third-party servers; the files may be corrupt, mistagged, missing information, or subject to any number of other problems.

Note: There is absolutely no music stored directly on this site!

How do i join #gamemp3s?

#gamemp3s can be found on irc.psigenix.net.

If you don’t already know what to do at this point, you'll need an IRC client. Windows users probably will be best served by mIRC, and Mac OS X users can try Colloquy. Linux/BSD users should be able to access IRC out of the box (most distributions include one or more clients). It is also possible to access IRC through other programs, such as Opera, Firefox, and Azureus, if you'd like to go that route.

After downloading and installing the software (if necessary) and configuring it, the process for accessing the channel should be more or less the same no matter what you're using:

  1. Type /server irc.psigenix.net in your client to connect to the PSIGenix server.
  2. Type /join #gamemp3s to join the channel.
  3. Enjoy!

The rules for #gamemp3s are simple: Use common sense. Don’t act lame, don’t use annoying colours and capital letters, speak English, &c. MP3 scripts are allowed, but please use them with moderation — do not spam the channel.

Will old Torrents ever be revived?

There are no plans to revive individual release Torrents. However, Archive Torrents comprising all the pre-2007 #gamemp3s releases (broken up alphabetically) are currently available on our tracker.

How can i help #gamemp3s?

Leave your BitTorrent clients running! Seeding our releases after you download them is the single best way you can help the channel. The more people we have seeding, the faster the download and the more channel resources we can devote to other things (like seeding new releases).

If there's anything else you'd like to contribute, you can contact an op in the channel.

How are #gamemp3s releases ripped, encoded, &c?

#gamemp3s releases are always ripped from the original CD, usually with Exact Audio Copy. A recent version of LAME (usually 3.97) is used, currently with the command-line options -V 0 --vbr-new, which invokes VBR encoding. (Previously #gamemp3s has used the --alt-preset option and, before that, the --r3mix option.)

The albums are then tagged as accurately as possible, in both ID3v1 and ID3v2 (note that older releases may not have ID3v2). After that, an NFO file is created, which includes a track list, album information, encoding information, release information, &c. An M3U is also created, which is a play-list file that can be used with media players such as Winamp and iTunes. Finally, an SFV is created, which is a file that contains values for verifying the integrity of the MP3 files.

How does an NFO work?

An NFO, when dealing with music rips, contains information about the album, such as composers, producers, track lists, and total play times. It also contains information on what was used to rip/encode the CD. To open NFOs, all you have to do is open a text editor (like Notepad) and select the file. There are also programs that you can install that specialise in NFO files, such as DAMN NFO Viewer.

How does an SFV work?

An SFV contains a check-sum string (called a CRC) that can be used to verify whether or not a file has been transferred properly. If the SFV does not check out, the file is either corrupt or unfinished (that is, you should re-download it). To ‘use’ SFV files, you need an SFV checker, like RapidCRC. Typically, you just have to double-click the SFV file (assuming it’s in the right location in relation to the files it’s trying to check), and it’ll check automatically. If any files are missing or corrupt/incomplete, it’ll let you know. If you continually have a problem verifying SFVs, please contact the person hosting the mirror you’re having problems with.

If you’re having trouble getting your SFV to work correctly, you may be using an older (or just plain badly written) SFV program which checks for a comment line (’;') at the beginning of the file. There are two ways to solve this: (a) Switch to a better program, such as RapidCRC, or (b) open the SFV file in a text editor, and add a single line to the beginning of the file consisting of a semi-colon (’;'). The latter will dupe your SFV program into thinking that it’s got the right file. All releases after June 2003 contain the comment line (and thus work perfectly), but there are still some older SFVs that are missing it.

Note: You can not download music using SFVs! They are only for checking files that you have already downloaded.

What happened to the AAC releases?

Some may remember the ten #gamemp3s releases that were encoded in AAC (also known as MP4). This was a 'trial run' conducted by Mike before he left. The plan was to gradually move from MP3 to AAC; however, the demand for this move didn’t materialise (in fact, there was some strong opposition to it), so it never happened.

Are #gamemp3s releases available in any other format?

While #gamemp3s is very much aware of the benefits other audio formats (including AAC, Ogg Vorbis, MPC, and FLAC) offer, we currently have no plans to switch away from MP3, and we do not offer our releases in any other format.

How do i contact #gamemp3s?

The best place to get our attention is on IRC. However, you can also contact us by e-mail at webmaster (at) gamemp3s (dot) net.

What happened to #gamemp3s-chat?

In September of 2006 we decided to go back to a single channel (as we had before moving to PSIGenix) rather than splitting the FTP ads off into their own. BitTorrent has become the primary means of distribution and the number of FTPs being operated is relatively low, so having a separate channel was deemed no longer necessary.

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